TON Game BANANA Surpasses 8 Million Users in Just Four Weeks

Analysis

September 2, 2024 1:51 PM

In Brief:
BANANA, a casual game on the TON network, has attracted over 8 million users within four weeks of its launch, with 1 million daily active users and 1.8 million accounts.
The game plans to expand with a trading market, a CARV advertising network, and collaborations with Web2 companies, aiming to enhance the TON ecosystem's sustainability and innovation.

TON Game BANANA Surpasses 8 Million Users in Just Four Weeks

BANANA, a casual game powered by the CARV protocol on the TON network, has quickly become a standout success, surpassing 8 million users since its launch on July 27. With 1 million daily active users and over 1.8 million accounts, players have completed more than 73 million tasks, highlighting the game's massive appeal within the TON ecosystem.

Future Development Plans for BANANA

Looking ahead, BANANA is preparing to roll out several development plans aimed at enhancing user experience and ecosystem growth. These include launching a trading market where users can trade bananas using TON as the currency, developing a CARV advertising network with an upcoming demand-side platform, and forming partnerships with Web2 giants like Alibaba to integrate e-commerce and payment solutions. CARV is dedicated to supporting the sustainable development of the TON ecosystem by backing innovative projects and exploring new possibilities in game development and data management.

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